It's now time for our 192nd monthly CD review at The Sault Metal Scene and second in an (at least) seven month run of new album reviews, and this month, we're heading to Sault Michigan for a look at local progressive metal solo project X's & Y's' sophomore album "Ruination Coactive"! Or, "Яuiᴎдтюᴎ Koдcтive" if you want to go by the faux-Cyrillic text on the cover artwork. Released on Friday, June 13th through AFR Records and project leader Jason Mills' own inactive label Werehold Records (identically to last fall's debut album "The Obsidian Dream"), this concept album features Jason on all credited instruments, with no advertised guest musicians this time, at least not via social media. Production information wasn't given there either. "Ruination Coactive" is now available to be streamed on Bandcamp, YouTube Music, Soundcloud, Amazon Music, Apple Music, and Spotify, which all also now host "The Obsidian Dream". CD copies are on sale for $10 by contacting Jason directly on X's & Y's' Facebook page or via BigCartel.
If you want to buy "Ruination Coactive" on mp3 format, it will run you $3 on Bandcamp and $7.92 on iTunes, so consider actually buying it to support Jason's work! Song names below are linked to their Bandcamp copies. With eight songs running for about 40 minutes, let's lead off this review!
X's & Y's took a turn into concept album territory here by basing all eight songs on the levels of the classic Nintendo Entertainment System video game Contra (long-time followers of Jason's Werehold Records output will recall his occasional references to NES games in song and project names). No, the songs on offer do not directly sample or cover the Contra soundtrack. Inspired by the famous opening jungle level, track #1 here is "Arrival", which opens with alarms, gunfire, and commotion befitting of the events at the start of the run n' gun game. A solid progressive metal instrumental, it has a catchy bass line to it and a strong groove with some effective time signatures, and you can definitely picture Marines shooting down enemies with spreader guns here! Nothing groundbreaking but it sets the tone well!
Next up is "Through The Lens", inspired by the first 3D-ish perspective base level with the electric beams. Intensity is ratcheted up here with Jason's distinct guitar tone, some very rapid-fire percussion, and more strong bass work that again takes the lead instrumentally at points. The percussion can sound a tad artificial at points, and the midpoint of the song kinda meanders a bit, but it changes things up well as it goes along, and it hits where it counts! Third on the album is "Speak Of Fire", inspired by the third waterfall level (the title likely refers to that stage's boss, who can spit fireballs). A bit of a spacier vibe from the guitar work here, this track has more brutal riffs and pacing to go around, but you can tell a little too obviously when a song breaks to allow Jason to change the style of playing. I know that this is Contra-themed, but the spacier effects don't really add to the metal for me, but ignoring that, it's a strong number!
Contra's second 3D "base" level and its final boss are the inspiration for track #4, "The Gemini Machine" (though the album was released on June 13th). The progginess of this song gives it an extra edge from Jason's technical playing, including more of a melodic near-solo near the midway point, but compared to earlier tracks on the album, this does feel ever so slightly more synthetic and processed. Certainly not a bad song though, and the brutal ending sequence sure helps! Fifth on the album is "Psychic Flux", based on the snowfield level, and it has a more deliberate, darker ambiance early before getting into more Contra-esque territory befitting a game with so much gunfire. The break with just percussion sounded really drowned out, and the electronic beeping & abrupt ending are what they are, but the pounding guitar work and changes of style are well handled!
Song #6 is the shortest one here (at just 4:03), and it is "Heat", based on the energy zone level, which had lots of fire to avoid. An ominous techno opening melody runs for 68 seconds before any proper metal instrumentation kicks in, This song definitely has its moments, but it is a more deliberate and less crushing song compared to what came before, and plays more off of drawn out guitar performances than what X's & Y's are best known for. Fans of darker and more ominous material will find more here, but it's alright for what it is! The hangar level of Contra inspired the penultimate song, "Gateway Terminus", which feels the most like a video game theme so far if just in the melodies played. Still a heavy song, and it has more going for it in that regard than "Heat", so fans of Jason's will like the technicality on display. The song fades out to its ending way too slowly though, doing so gradually for the last 50 seconds!
"Ruination Coactive" ends with the somewhat clunkily named "X's & Y's - The Heart, and What It Wants", which is obviously based on Contra's final level in the alien lair, whose final boss' heart was the main target. By far the longest song here, this 8+ minute epic begins with a soft guitar intro and ominous background noise for the first two minutes, before the metal truly kicks into gear. I like how some of the riffing here is made to sound like shots being taken in the boss battle (intentional or otherwise). With how much Jason changes the structure of the song as it goes, this never feels overlong (maybe he could have shortened the first quarter), and it suitably feels like the epic closer that you want here! So, what are my final thoughts on X's & Y's' second album? If you like progressive instrumental metal, you'll find a lot to like here, but the album isn't as diverse for styles as "The Obsidian Dream".
Of course, remember that this also based on a side-scrolling run n' gun video game, so there isn't an intricate lore here. Jason's multi-instrumental talents remain clear as day, with his distinct tone, strong riffing and bass work, and good ear for progressive structures combining well, and you do get the sense that these songs could work as an alternate Contra soundtrack if you wanted to turn your TV's volume down! "Arrival", "Psychic Flux", and "The Heart, and What It Wants" are probably my favourite tracks here, but nothing on here is bad. Some songs had too drawn out or abrupt endings, I wasn't as sold on the electronic additions on some tracks (NES inspiration acknowledged), and again, their debut album has a wider breadth of influences. Still, X's & Y's are up to their old tricks in a good way, and I hope to hear more from them soon, but give "Ruination Coactive" a buy or listen above!
I hope you guys liked this month's CD review! Next month on the SMS, we're looking at the other new heavier-leaning local album release from June 13th, that being Mike Haggith's new solo album "Frequent Flier", so watch for that in July, and for a new news post next! Thanks everyone!